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PRO - May be used to easily initiate Tactical Sense or Aggression.PRO - Hovering may be used to get to a location where Close and Personal can be relevant.PRO - Counts as Heavy Armor for Extra Conditioning.(Killer Instinct also comes into relevance.) This also makes Run & Gun have a longer distance. PRO - Flying obstacle crossing may be used to close distance between a Shotgun-type weapon and a target, more precisely by going along airway shortcuts.CON - Flying for an Assault is inferior to Muscle Fiber Density, due to it closing distances much easier for a commander to order.CON - Flying to destinations may get the user into more trouble than what Lightning Reflexes could handle.CON - Hovering to simply a high position also defeats a chance to use Close Combat Specialist.This means one of the uses of the armor is counterproductive. CON - Hovering high up to an improvised snipers' nest not only does not confer any bonuses, but it literally creates range penalties for the Shotgun-type weapon.
#Xcom titan armor vs skeleton suit upgrade#
In multiplayer the fuel is restricted to 6 units and cannot receive the Advanced Flight upgrade by any means.Ĭlass-based differentiation collected to one place.Prevents the wearer from moving, including ceasing to fly, but can still shoot and/or die. Has a bug that can cause a flying unit to get stuck in buildings or ship structure, also can occur if the soldier runs out of fuel over an obstacle that normally cannot be walked on.Also, this largely removes the issue of seeking out and securing a "nest" for a Squadsight Sniper - at the cost of one action point and one fuel unit, an unrivaled firing position can often be achieved without leaving the original drop zone. Using Archangel Armor with a Sniper with the Damn Good Ground ability can make any enemy, even Sectopods, less of a danger.

Contrary to the description, flying does confer an elevated-position bonus, but the soldier must fly higher than normal, which takes an action.Hovering in a stationary position does not consume fuel.Traveling one tile or the maximum possible in one action both consume one unit of fuel. Fuel cost is unrelated to the number of tiles traversed during a movement.Movement or elevation changes while in flight costs 1 fuel unit and 1 action. Toggling Flight mode does not cost an action or end the turn.They can remain in flight if they have sufficient fuel.Įnemies targeting this unit when it is airborne suffer a -20 Aim penalty.ĭoubles the fuel capacity of Archangel Armor to 12 units and Hover S.H.I.V.s to 24. This armor is fitted with a jet pack that permits the wearer to fly for a limited period of time.įlying units can bypass ground obstacles.
